![]() As for the new combat options, you’ll have to work for those once the game comes out–to unlock each and every combat skill demands that you go to specific locations in your travels. No longer confined to 2D, the artstyle has embraced the third dimension and looks beyond stunning. Yet, the gameplay loop has kept the arguably greatest part of the original, the combat, while enhancing it visually and adding many new options. Picking one path locks others I came to regret picking one location over another at least once in my time with the demo. There are dozens of locations, which you reach through a very typical roguelike map, one that offers you a selection of choices. ![]() The gameplay loop is much changed through this - you’re always on the road, and the death of your characters is no longer a minor inconvenience or even massive frustration that you can nonetheless remedy through several trips to the closest infernal horror. You haven’t lived until you’ve heard Wayne June talk about ruin. I can’t describe just how revitalizing it is to have this talented voice actor bringing to life untold horrors through the vivid writing of developer Red Hook Studios. The Lovecraftian tone that made of the first one an instant classic in the genres of dark fantasy and cosmic horror is back in much the same way it was before, rendered by the voiceover of Wayne June. This is once m0re a roguelite game, but rather than one that sees you camping out in a town and venturing into zones corrupted and maligned, the way that you did in the first one, Darkest Dungeon 2 invites you to choose four of twelve characters and build relationships among them as you travel in your caravan, bearers of the world’s last hope. Years after closing the book on the Darkest Dungeon, I was thrilled to discover that the latest Steam Next Fest offered a demo of the soon to be released Darkest Dungeon 2 I finished my–predictably bloody–first sojourn into what is promising to be as massive a game as the first one. ![]()
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